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Patch 2.4.2 Live Today
May 13, 2008 - 12:49 PM - by Ferenczy
2.4.2.8278 went live today and it's just a little 15MB download.

Find the full patch notes way over here if you're interested.

Quote:

PvP
Arenas
  • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
  • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
Professions
  • All 23-hour profession cooldowns are now 20-hour cooldowns.
  • All 4-day cooldowns are now 3 days, 20 hours.
  • Enchanting
    • Removed the cooldown from Void Shatter.
    • Void Shatter recipe now correctly requires 375 enchanting.
  • Engineering
    • The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
  • Jewelcrafting
    • Brilliant Glass no longer requires a forge.
    • Brilliant Glass now has a small chance to make an epic gem.
    • Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
  • Leatherworking
    • Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
    • Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.
Dungeons and Raids
  • Black Temple
    • Illidan will no longer despawn if a raid group wipes during his death speech.
  • Karazhan
    • Nightbane’s Charred Earth ability will now properly deal Fire damage.
  • Magister’s Terrace
    • Vexallus is no longer immune to taunt on Normal difficulty.
    • Kael’thas is no longer immune to taunt on Normal difficulty.
    • Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
    • Sunblade Imps will now reset properly.
    • The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
  • Sunwell Plateau
    • Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
  • Tempest Keep: The Eye
    • Void Reaver’s Arcane orbs now generate combat log entries.
Pay close attention to VOID REAVER.
0 Replies | 62 Views
Recruiting - Healers
May 09, 2008 - 2:39 PM - by Ravenia
Looking for 2 Experienced Healers for full time 25 man raiding - Holy Paly, Resto Druid, Resto Shaman. Must be finished Kara gear wise to be considered 1800+ healing.

Please post your applications in our Recruiting Forum and be careful to read over the rules and requirements before you post.

If you have any questions please use our PM system and i will be happy to answer any of your queries.
0 Replies | 56 Views
Wrath Of The Lich King Previews Galore
May 09, 2008 - 10:28 AM - by Mithan
The media black out is gone, and tonnes of Wrath of the Lich King previews have finally started coming out. Here is the first batch of previews and screenshots. Tonnes of new info here.

Screenshots:
WorthPlaying
Previews, Interviews & Articles
WotLK - Info Summary
General Info
  • Players will unlock their flying mounts at level 77
  • You can use your Outland flying mount, and Blizzard will have new flying mounts for players to get as well
  • The Northrend in Wrath of the Lich King is a bit larger than Outland, the area explored by players in Burning Crusade.
  • That means not only are there larger numbers of zones to explore, many of them are so large that they've been divided into "sub-zones," much like Terrokar Forest and the Auchindon Waste in Outland.
  • The new "vehicle" system will enable characters to "drive" an object around. One example Blizzard gave them: Players will fly over a human settlement being overrun with the Scourge, lowering a ladder down to pull up and rescue civilians. In one dungeon instance, players will be able to "liberate" some blue dragons that they can mount up and fly around, fighting their way up a massive tower.

Old Azeroth contents used in Northrend
  • There are quests and content relating to the Worgen and the sons of Arugal (from Silverpine Forest) and everyone's favorite religious fanatics, the Scarlet Crusade (called the Scarlet Onslaught in Northrend).
  • They're also advancing the Forsaken storyline, adding in uniquely Forsaken building architecture and giving the player more chances to help in their Wile E. Coyote-like quest to kill every living thing on Azeroth.

Dungeons & Raids
  • All 5-man dungeons will have a Heroic mode
  • Heroic dungeons will have a separate loot table than non-Heroics
  • A new token system will be used, similar to the Badge of Justice one used now
  • The 5-man instances are designed to not take more than an hour

The 5-man news really was expected, but the raid info is much more exciting:
  • All raid dungeons will have both 10-man and 25-man versions
  • The 10 and 25-man progressions will not depend on each other (Independent Raid Progression)
  • There will be no attunements or keys necessary for any raid
  • The 25-man loot will be a tier higher than the 10-man loot
  • The 10 and 25-man versions of the same raid will be on different timers so that each can be attempted on the same day by the same people

New "two-tier" raiding system
  • All raid dungeons in Wrath of the Lich King will have both 25-person and 10-person versions
  • 25-person raiding progression is not dependent on 10-person raiding; players will not have to obtain keys or attunements in 10-person raids to participate in 25-person raids
  • 10- and 25-person raids both have their own, independent progression paths
  • Players will receive more, higher level rewards for completing the 25-person raid dungeons over the 10-person version

Coldara
  • Coldara (a sub-zone of Borean Tundra) is a three-wing dungeon for 70s, 80s and a short Onyxia-style raid against Malygos himself.
  • Coldara is structurally a broken tower with rotating rings surrounding a column of blue energy.
  • During some of the boss encounters, players will actually free drakes to fly around the ring. Using the game's new vehicle technology, players will be able to engage in free flight around the dungeon and use some of the drake's abilities to take on some of the dungeon's challenges.

Death Knights

A quick description of some of the spells:
Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
- The ghoul has the ability to do the following:
-- Leap to the target
-- Rend for decent damage-over-time
-- Stun target, and of course more
Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one... [Read More]
8 Replies | 137 Views
Patch 2.4.2 On The PTR
Apr 24, 2008 - 12:46 PM - by Mithan
Patch 2.4.2 went live on the Private Test Realms last night, with quite a few changes and some possible new additions like 2 new mounts. You can read the full patch notes here.


Quote:
Hunter

* Dire Ravens in Blade’s Edge Mountains now tameable.
* Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)

Mages

* Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
* Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).

PvP

* Arenas
o If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
o If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

* All 23-hour profession cooldowns are now 20-hour cooldowns.
* All 4-day cooldowns are now 3 days, 20 hours.
4 Replies | 383 Views
3 New Wrath Of The Lich King Videos
Apr 21, 2008 - 6:29 PM - by Mithan
Cursed has a few in-game videos from BlizzCon up. The quality is craptacular, but you can see a little bit I guess.
Video 1
Video 2
Video 3

The polygon count for objects seems to be higher. For instance, look at the cliffs at the back of Video 1, it is more complex than existing mountain type architecture in WoW, which is usually pretty plain and rounded. Video 3 seems to have a lot more detail in the city too.
0 Replies | 477 Views
Jan'Alai Down
Apr 21, 2008 - 12:32 AM - by Ravenia
Gratz on our first kill of Jan'Alai. Hex Lord nexxxxxt. ZA isnt really a huge priority but it would be nice to clear the instance at least once.

7 Replies | 627 Views
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